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 Attack Dictionary

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dabeatmaster123
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dabeatmaster123


Posts : 74
Join date : 2011-10-13

Attack Dictionary Empty
PostSubject: Attack Dictionary   Attack Dictionary EmptySat Oct 22, 2011 2:49 pm

Attack Dictionary:




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[spoiler]

Facade

Power: 7
Type: Normal
Category: Physical
Target(s): 1
Effect: Does 5 additional damage if the pokemon is Paralyzed, Poisoned, or Burned




Faint Attack

Power: 6
Type: Dark
Category: Physical
Target(s): 1
Effect: Cannot miss




Fake Out

Power: 4
Type: Normal
Category: Physical
Target(s): 1
Effect: Only used on the first turn, makes the opponent flinch. After that it doesn't work




Fake Tears

Power: N/A
Type: Dark
Category: Status
Target(s): 1
Effect: Decreases Special Defense by 2




False Swipe

Power: 4
Type: Normal
Category: Physical
Target(s): 1
Effect: Always leaves the Pokemon with 1 HP




Featherdance

Power: N/A
Type: Flying
Category: Status
Target(s): 1
Effect: Decreases opponent's attack by 2




Feint

Power: 3
Type: Normal
Category: Physical
Target(s): 1
Effect: Can attack the opponent if they use protect or detect




Fiery Dance

Power: 8
Type: Fire
Category: Special
Target(s): 1
Effect: 50% chance of raising the user's special attack by 1




Final Gambit

Power: N/A
Type: Fighting
Category: Physical
Target(s): 1
Effect: The target receives damage based on the health it has lost. If the move misses, the user doesn't faint. If it does, the user faints.




Fire Blast

Power: 12
Type: Fire
Category: Special
Target(s): 1
Effect: 50% chance of burn




Fire Fang

Power: 7
Type: Fire
Category: Physical
Target(s): 1
Effect: 25% chance of burn, 25% chance of flinch




Fire Pledge

Power: 5
Type: Fire
Category: Special
Target(s): 1
Effect: Does double damage if used after Grass Pledge or Water Pledge. If Grass Pledge is used before, it will cause all foes to take damage equal to 1/8 of their maximum HP each time one of the pokemon attack for times. If Water Pledge is used before, it will come out as Water Pledge, and doubles the probability of secondary effects taking place for four turns




Fire Punch

Power: 8
Type: Fire
Category: Special
Target(s): 1
Effect: 50% chance of burn.




Fire Spin

Power: 4
Type: Fire
Category: Special
Target(s): 1
Effect: Gets hurt by 2 damage each time it attacks for five turns. Can't switch or be removed from battle from being trapped.




Fissure

Power: 40
Type: Ground
Category: Physical ( 6 second rush )
Target(s): 1
Effect: N/A




Flail

Power: N/A
Type: Normal
Category: Physical
Target(s): 1
Effect: Does 1 damage for 1 hp taken.




Flame Burst

Power: 7
Type: Fire
Category: Special
Target(s): 1
Effect: Does 1 damage to nearby opposing pokemon




Flame Charge

Power: 5
Type: Fire
Category: Physical
Target(s): 1
Effect: Raises the user's speed by 1




Flame Wheel

Power: 6
Type: Fire
Category: Physical
Target(s): 1
Effect: 50% chance of burn




Flamethrower

Power: 10
Type: Fire
Category: Special
Target(s): 1
Effect: 50% chance of burn




Flare Blitz

Power: 12
Type: Fire
Category: Physical
Target(s): 1
Effect: Inflicts 5 hp recoil




Flash

Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Causes opponent to have accuracy decrease by 1




Flame Cannon

Power: 8
Type: Steel
Category: Special
Target(s): 1
Effect: 25% chance of decreasing opponent's Special Defense by 1, 25% chance of decreasing opponent's Special Attack by 1.




Flatter

Power: N/A
Type: Dark
Category: Status
Target(s): 1
Effect: Confuses the opponent, but raises opponent's Special Attack by 2




Fling

Power: N/A
Type: Dark
Category: Physical
Target(s): 1
Effect: Damage depends the hold item. (Bottled Items and Potions = 3, Berries = 2, Battle Items = 5, Other Items = 7, Iron Ball = 12)




Fly

Power: 9
Type: Flying
Category: Physical
Target(s): 1
Effect: Goes in the air to avoid attacks for 10 seconds, then rushes after to attack.




Focus Blast

Power: 12
Type: Fighting
Category: Special
Target(s): 1
Effect: 50% chance of -1 special defense




Focus Energy

Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Does critical hit every other turn. x 2 the normal damage




Focus Punch

Power: 15
Type: Fighting
Category: Physical
Target(s): 1
Effect: N/A




Follow Me

Power: N/A
Type: Normal
Category: Status
Target(s): All Opponents
Effect: N/A




Force Palm

Power: 6
Type: Fighting
Category: Special
Target(s): 1
Effect: 50% chance of paralysis




Force Palm

Power: 6
Type: Fighting
Category: Special
Target(s): 1
Effect: 50% chance of paralysis




Foresight

Power: 6
Type: Normal
Category: Status
Target(s): 1
Effect: Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. Resets evasion of opponent.




Foul Play

Power: 10
Type: Dark
Category: Physical
Target(s): 1
Effect: If attack stat raises, it does 2+ damage instead of 1+




Freeze Shock

Power: 14
Type: Ice
Category: Physcial
Target(s): 1
Effect: 50% chance of paralysis




Frenzy Plant

Power: 15
Type: Grass
Category: Special
Target(s): 1
Effect: N/A




Frost Breath

Power: 4
Type: Ice
Category: Special
Target(s): 1
Effect: Critical Hit every time. ( x 2 damage )




Frustration

Power: N/A
Type: Normal
Category: Physical
Target(s): 1
Effect: Damage depends on the amount of exp obtained. ( 0 exp more = Max exp limit... 1 exp = -1 damage )




Fury Attack

Power: 2
Type: Normal
Category: Physical
Target(s): 1
Effect: Hits 5 times in one turn. The opponent halves the rest of the attacks if it defends




Fury Attack

Power: 2
Type: Bug
Category: Physical
Target(s): 1
Effect: The attack raises +1 damage each turn if it hits




Fury Swipes

Power: 2
Type: Normal
Category: Physical
Target(s): 1
Effect: Hits 5 times in one turn. The opponent halves the rest of the attacks if it defends




Fusion Bolt

Power: 10
Type: Electric
Category: Special
Target(s): 1
Effect: if Fusion Flare has just been used this turn, will do double the damage.




Future Sight

Power: 10
Type: Psychic
Category: Special
Target(s): 1
Effect: This attack executes after the opposing pokemon attacks twice




Gastro Acid

Power: N/A
Type: Poison
Category: Status
Target(s): 1
Effect: This attack executes after the opposing pokemon attacks twice




Gear Grind

Power: 5
Type: Steel
Category: Physical
Target(s): 1
Effect: Attacks twice for two turns




Giga Drain

Power: 8
Type: Grass
Category: Special
Target(s): 1
Effect: Heals the user half the damage done




Giga Impact

Power: 15
Type: Normal
Category: Physical
Target(s): 1
Effect: N/A




Glaciate

Power: 7
Type: Ice
Category: Special
Target(s): All Opponents
Effect: Heals the user half the damage done




Glare

Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Induces Paralysis




Grass Pledge

Power: 5
Type: Grass
Category: Special
Target(s): 1
Effect: Does double damage if used after Grass Pledge or Water Pledge. If Fire Pledge is used before, it will cause all foes to take damage equal to 1/8 of their maximum HP each time one of the pokemon attack for times. If Water Pledge is used before, will create a marsh which reduces the speed of all opponents by 50% for four turns.




Grasswhistle

Power: N/A
Type: Grass
Category: Status
Target(s): 1
Effect: Induces Sleep




Gravity

Power: N/A
Type: Psychic
Category: Status
Target(s): All
Effect: Removes ground resistance and -2 evasion to all pokemon. Telekinesis is canceled and in the air/flying moves are disabled.




Growl

Power: N/A
Type: Normal
Category: Status
Target(s): All Opponents
Effect: Inflicts -1 attack to all foes




Growth

Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Raises Attack and Special Attack by 1. If it's sunny both Attack and Special attack raise by 2.




Grudge

Power: N/A
Type: Ghost
Category: Status
Target(s): 1
Effect: If user faints after used, the last move the opposing pokemon used to make it faint isn't allowed to use the move anymore.




Guard Split

Power: N/A
Type: Psychic
Category: Status
Target(s): 1
Effect: Averages defense and special defense of it's opponent.




Guard Swap

Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Switches defense and special defense with the opponent




Gunk Shot

Power: 12
Type: Poison
Category: Physical
Target(s): 1
Effect: 50% chance of poison




Gust

Power: 4
Type: Flying
Category: Special
Target(s): 1
Effect: If opponent is in the sky (moves like fly, bounce, etc) it does double the damage.




Gyro Ball

Power: 5
Type: Steel
Category: Physical
Target(s): 1
Effect: +1 damage for each speed stat of the user being higher than the opponent.
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